Pikmin (Game)

Pikmin is a real-time strategy game developed by Nintendo EAD for the GameCube and Wii.

History
The technology used for Pikmin was based off of the Super Mario 128 demo used to showcase the GameCube's hardware.

Pikmin had originally been conceived as a game titled Adam and Eve, in which the player would control a race of humans throughout their daily tasks. This slowly evolved to include more involvement from a player character.

Pikmin was originally revealed during E3 2001. Upon its release in December of the same year, Pikmin had garnered enough success to receive two sequels and one spin-off.

Game-play
The player plays as Captain Olimar, a pilot who crash landed on the Pikmin planet. The player must travel through various levels to collect the parts of Olimar's crashed ship. In order to do so, eponymous creatures called Pikmin can be thrown and controlled by the character to carry objects and fight enemies. When a certain number of ship parts are collected, new levels will unlock. In order to get the best of three endings, all thirty ship parts must be collected in 30 in-game days or less.